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It was a bad experience!

Curious about how you see my art.

Fri Jul 27, 2007, 4:52 PM
  • Mood: Questionable
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Next Kiriban: 10,000
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I've been wondering how other people see the style and quality of my artwork here.

What do you think of my artwork style? Do I actually have a 'style', or do I bounce around too much trying out different things? How is my artwork's quality? Does it seem consistant? Is it 'good'? Do I seem to be improving? What do I need to work on as far as subjects/characters go? What do I need to work on as far as backgrounds go? Anything else you'd like to tell me about it?

Don't be afraid to be completely honest. I won't hold it against ya. In fact, I'll be kind of annoyed if all I get are compliments... I'm by no means perfect, if I see that I'll know you're lying. XD

Also, as a reminder, my 10k Kiriban is nearing. Less than 750 pageviews to go... whoever gets the closest to 10k will get 2 requests, and whoever gets second-closest will get one. Keep your eye out for it over the next few days or so, heh heh.

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Well I think you're very good 8D You do have a consistant style that is unique. I would like to see more intense shading, more darker colors and more variety, kinda like how I did with my "Skate To Your Heart's Content" picture, and this pic you did: [link]

And maybe "colored" light sources, (This is a technique I'm going to practice myself) like purple lights or green lights.

Looking through your gallery again, I definently see improvement!!

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Do not under any circumstance redistribute my art in any form without my written consent. Thank you.
*adds on* Blah. In my pic I mentioned, I used different shades of different blues instead of just darker and lighter hues of the base blue and other colors.

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Do not under any circumstance redistribute my art in any form without my written consent. Thank you.
You are a wonderful artist. One of the better ones on dA. Sometimes it just doesn't show because of the time you put into your pictures, and some basic visual rules that you might not know about. (I'm one of those people that think 'more effort/time, better results' for art.)
For example, eyes are always the same height. In [link] the eye that's farther away from us is shorter than the closer one--which is a common mistake and a hard habbit to break, but they should be the same height if they're opened the same way.
Also, sometimes your shading confuses me a bit. It doesn't conform the objects enough for my taste. A way to fix this, just shade something and then erase the lineart around it to see if you can still tell what/where everything is in detail.
Your human facial anatomy is a bit wacky sometimes, but you mostly do anthro art so I won't get into that.
Aaaaand I stand by what I say about dodge and burn vs. hand-choosing colors. <3

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Thrilling.
Also another example of what I mean is this pic I did of Saffra: [link]

I used yellow greens and blue greens to shade her skin.

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Do not under any circumstance redistribute my art in any form without my written consent. Thank you.
Echoing above, you're wonderfully talented and have improved vastly in the time I've known you (what, going on four years now?). And while there's ALWAYS room for improvement in pretty much anything, practice makes perfect and yadda yadda yadda, that's quite an awesome thing, that improvement. Your backgrounds are getting wonderful (something I need to work on meself, heh), I always intensly enjoy the texture you're able to put into your coloring, and you have an exceptionally unique style, a good thing in this day and age.
I would like to see some more contrast between your lights and darks, as sometimes it's a little difficult to see where your lightsource is when there's hardly a contrast, and I think it just adds a little more depth. Kat mentioned a good trick with the taking away of the lineart - I do it all the time. The brightness/contrast function in Photoshop became my best friend several months ago.
That ever-annoying thing with hands needs to be said, not that I'm any good with them. It's amazing that something we look at every day can be so difficult to draw, but hands are so dynamic that they're just horrible. XD A pox on such things! Other then those things, I can't really pick on much else. Keep on, keepin' on!

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Angels and demons circle above my head, cleaving through thorns and Milky Ways...
I'll keep it short. I love your creativity and drawing ability. But like someone else said, I'd like to see more intense shading out of ya. =)
Seeing as you took the time to comment on my journal asking about this same thing, it wouldn't be right of me to not return the favor =)

First off I'm going to start off generic. (ahah it's what most of us are better at saying anyway :D;;; ) I think you're a very "good" artist, in my opinion. Although the classification of "good' is always opinion. I also feel you do have a consistent style, which, unfortunately, is pretty rare with artists. When you draw fanart of another character, you keep with your style, you don't switch to the typical style the character is drawn in like a lot of so called "godly" artists do. I wouldn't really label your style as anything. I can see hints that suggest certain aspects are inspired by particular styles (like anime), but this is true of any style.

Hmm... I guess the first thing I tend to notice that I think you could easily fix when I look at a lot of your pieces, is your lineart. It tends to get a little wobbly like in the following pieces: [link]
and [link]

The second one is mostly only on the wings, although I do realize it can be tough to make nice smooth lines when they can get so long at times :D;;; But because it's mostly just on the wings, the rest shows that you're very capable of making your lines nice and smooth~ =) Another good habit to get in line tapering.
[link] This picture demonstrates what I'm going to talk about now~ Flash pretty much tapers for you, but you see how the lines go down to a fine point rather than just stop? (like in the picture of Xelas before) It isn't too difficult to get into the habit of tapering, but it is a good habit to get into because it just plain makes the lineart look nicer =)
(The third part of this image shows the difference between tapered lines and untapered lines like I'm talking about, just in case I didn't explain it clear enough: [link] )

One thing that you do a lot, and I actually enjoy seeing, is how much detail you'll put into your artwork =) Pictures like [link] [link] and [link] really showing just how good you are at it =) Keep that up!
The only thing I would have to say to watch out for, though, is putting in so many details that the main focus of the image is lost. BUT! I looks like you did start working on blurring or fading out the parts of the image that aren't the main focus, in the most recent of those three pictures =) (the summertime picture) As with that one, it's not always necessary to fade a lot, as it was just fine with the little bit you did with it =) The background doesn't overwhelm the foreground, but it's not so dulled down that it's lost or not visible. It's just enough to keep the mood of the picture, and keep the background from looking like a fog fest :D

Hmm... I suppose I should touch on anatomy now. Hey, none of us are perfect at anatomy :D;;; I guess my major tip in this area is when you're drawing a pose, if it's something that would feel very painful if you did it yourself, it's probably not a pose someone would want to be stuck in. I feel a bit dorky when I do this, but sometimes I'll try and get in the pose my character is going to be in just to give me an idea of how it would look. (it's a good idea to get in front of a mirror when doing this) The nice thing about anthro, though, is it gives you a little more freedom, since some animals (like cats) really are weirdly flexible :D;;; But since anthro is basically just combining human and animal anatomy, you still want to be careful it doesn't look really awkward. Keep double-checking a pose before you apply the colors until you're absolutely happy with it. I, personally, don't see much wrong with your human facial anatomy, other than the already mentioned eye placement and size, although most of your more recent pictures, this has been fine. (this is another thing that would apply for both anthro and human.) You have your own style for drawing human faces =)

I would also like to see you play around with lighting from specific angles :D a way to make sure you light from a specific angle and don't start shading all over the place, is draw a circle where the light source(s) is/are and then draw lines coming off it/them.

Overall, I think you have a very nice, unique style. (which is why I watch you.) I absolutely love all the texture you put in your art, and because of how your style is, it really fits =) Keep at it! I really like how it's coming along! =)
Oh my. I'd like to say... thank you. This is the most in-depth critique I've gotten in a very long time, and it felt good. Thank you so much.

The tip about trying the pose out before lineart and coloring is a good one. I'm really going to start doing that from now on. I'll also take your advice with lighting and start playing around with unusual angles in my next few pictures (the one I'm currently working on would look really good with an unusual lighting angle, I'm gonna try it out.) Far too long I've been doing dead-standard lighting effects, I don't know why it never occured to me to try something new before. xD

Unfortunatly as far as tapering and line shakeyness go, that seems to be a hardware problem at least partly. I used to remedy shakey lineart by drawing really big and shrinking down. My feeble old computer can't handle anything bigger then 2000x2000 sizewise before it starts to chug big time. Anything over 3000 and it starts to crash. So naturally, with a smaller canvas I have a smaller brushsize, and tapering lines only work when you have a line thick enough to taper...

Once again, though, I want to thank you for such an in-depth critique. This is exactly what I wanted when I made this journal. ^^

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One of the better ones on DA? I don't know about that. ^^; I agree greatly about the more time/effort issue. I find that if I FORCE myself to take things slowly I do much better then speeding through something even if I think I'm doing a good job. Lineart one day, color next, shading a third... it does end up looking much better then all in one day. And even better still if you break it up further.

Ah, shading... what you've mentioned is a problem I've know about for some time and absolutely loathe. It's much easier to just blop a lot of dodgeburn on there and call it done... but if I'm gonna improve, sooner or later I knew I'd have to suck it up and work at it. I guess that sooner or later will be now. xP

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